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Both methods work, pick the one you like the best. I find it is much faster to simply double-click the clip to load it into the Source monitor, drag the playhead and use the left and right arrow keys to quickly mark the In or the Out. I LOVE the mini-Timeline to see what’s in a clip, but not to set the In or the Out. This works, but I find it takes too much time. To move in small increments, press the K key and tap the J (to move backwards) or L (to move forwards) keys. Click on the image to display the small gold timeline, then slide the playhead to the point you want. New with Premiere is a mini-Timeline inside the Thumbnail view of each clip in the Project panel. For example, I often use “Slate,” or “Start.”įor this article, I’ll use an In to mark the sync point. And, if you use markers, the name of the marker you use to mark sync for each clip must match. Whichever one of these that you pick, all the clips need to use the same method of syncing. We can sync using four different sync points: The sync point provides a common starting point so that all the clips play back together, in “sync.” This is a cool way to create a montage of stills.Ĭlips that go into a Multicam clip (which Adobe calls a “multi-camera sequence”) need to have a common sync point. Multiple clips, for example, still images, can be contained on the same multicam track. Multicam clips can contain audio, video and/or stills. (As always, these are estimates and reality has an ugly way of changing the situation.) A five-drive, or greater, Thunderbolt RAID should allow you to edit more than 16 streams. A two-drive Thunderbolt RAID should allow you to edit up to eight streams. Things that can limit the number of video angles you can edit include: the data transfer speed of your hard disk, the speed of your computer, the capability of your graphics processor, the complexity of the video codec, and whether all camera angles are the same image size, frame rate and codec.Īs a general guide, you should be able to edit four streams of video using a single FireWire hard drive. NOTE: The phrase: “that your system can support,” is very hard to pin down. Now, a multicam clip can contain as many camera angles as your system can support. In point marked at the handclap for camera 1.Adobe made major improvements to multi-camera editing with the CS6 release. J, K, and L are great shortcuts for this.įigure 4. Follow the same procedure for all of your remaining clips, setting an In point for each one at the specified sync point. Once you have identified the exact frame where your synch point occurred, mark an In point by using the keyboard shortcut I (Figure 4, below).
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Once you find the general location of your sync point, press the K key and go frame by frame by pressing and holding the K key and using L to go forward one frame or J to go backwards one frame. Play this clip using the J, K, and L keys as your playback controls. Now you can click on the clips one at a time and find your hand clap (or whatever common point you plan to use for syncing the clips) right here in the Project Panel. Changing to thumbnail view in the Project Panel. You can also change the view to thumbnails by clicking the icon at the bottom left of the screen shown in Figure 3 (below), and change the size of the thumbnails using the adjacent slider (also shown in Figure 3).įigure 3. The Adobe Premiere Pro CS6 Project Panel maximized for easier viewing. To maximize this panel, place your mouse cursor on top of it and press the accent grave (‘) or tilde (~) key on your keyboard.įigure 2. To accomplish this the easiest way is to maximize the Project Panel ( Figure 2, below). So what I need to do is to find this clap in all of the clips and place a marker in this place to tell Premiere Pro to use this as the common point between all of the cameras. When I was shooting the 7-camera shoot captured in these clips, I used a hand-clap to sync the cameras. Clips from my 7-camera shoot in the Project Panel.Īll of the clips shown in Figure 1 have slightly different timecode numbers. Next, you need to tell Premiere Pro where the clips sync.įigure 1. To do a multicam project using Premiere Pro CS6 the first thing you need to do is to import the footage from your cameras into the Project Panel ( Figure 1, below). As anyone who shoots events with multiple cameras knows, using a multicamera interface like the one found in Premiere Pro CS6 can be a huge timesaver in post, making your multicamera edit as efficient as a live switch (though not nearly as high-pressure).
#ADOBE PREMIERE PRO CS6 MULTICAM HOW TO#
Welcome to this tutorial on how to use multi-camera editing using Adobe Premiere Pro CS6.